Imagine, if you will, the unassuming figure of Vincent, a humble bus driver for the esteemed George Ivan Junior College, his days filled with the monotonous routine of shuttling lively 18-year-old schoolgirls to and from their classes. With his horn-rimmed glasses, scruffy beard, and disheveled appearance, Vincent is the epitome of inconspicuous, blending into the background as the students chatter about their weekend plans, homework, and the latest school gossip. But what secrets lie beneath this seemingly ordinary façade? As the camera pans across the aisles of the bus, we are treated to a vivid snapshot of teenage life. The girls, clad in their matching uniforms, clutch their gadgets and school bags, their conversations a lively symphony of youthful exuberance. Vincent, ever the silent observer, keeps his eyes on the road, navigating the industrial landscape with practiced ease. But when the last student, a pretty girl named Aidra, introduces herself with a casual innocence, Vincent's world takes a sudden, unexpected turn. Aidra, sucking on a lollipop, remarks on the strange reality that Vincent has driven her home every day for a year, yet they've never exchanged a word. Vincent's awkward nod is the only response he can muster before Aidra drops her candy in the garbage and bids him goodbye. As the bus pulls away, Vincent's silent demeanor gives way to a secret, meticulously planned ritual. Around the corner, the bus comes to an abrupt halt. From beneath his seat, Vincent retrieves a small locked case, revealing a pair of gloves, tweezers, and a specimen bag. With careful precision, he plucks the discarded lollipop from the garbage, sealing it in the bag. And just like that, the stage is set for a dark, twisted performance that blurs the lines between reality and fantasy. Cut to Vincent's minimalist apartment, where he sits at his tabletop computer, the specimen bag now an ominous centerpiece. The computer hums to life, scanning the lollipop and popping up a start screen for a virtual reality game called "Virtually Real." Vincent's fingers dance across the keyboard, loading up a new player profile that populates with Aidra's photo and information. With a few clicks, he unchecks the option for 'personality' and hits 'enter,' loading her into the game. The performance is about to begin. Cut to a stark white room, where a digital version of Aidra slowly rises from the ground, fully dressed in her school uniform. She is joined by three of her classmates, all sitting cheerfully and silently in their uniforms. Aidra approaches them, politely inquiring about their identities. Each girl responds with her full name, age, and homeroom number, setting the stage for a chilling, surreal encounter. Suddenly, the room is bathed in a bright light, and the General appears. This digital version of Vincent is a far cry from the disheveled bus driver we know. Dressed in a full-scale military uniform, his glasses off, clean-shaven, and hair slicked back, the General exudes a confident, commanding presence. He marches before the girls, each eagerly reciting their name, age, and the chilling reason for their presence: they are here to fuck him. Aidra, nervously echoing her classmates, asks the General to fuck her. What follows is a disturbing performance of power and control, as the General engages in a sexual encounter with Aidra while the other schoolgirls watch jealously, trying to cut in. But when he has had his fill, he zips up his uniform and orders them to wait until he returns. The stage goes dark, and Vincent emerges from the virtual reality, sweaty and breathless. Cut to several days later, and Vincent is back behind the wheel of the bus, his secret life hidden behind a veil of normalcy. A new girl, Amber, catches his eye. Quiet and reserved, she is a stark contrast to the other students. Vincent watches her through his rear-view mirror, fascination gleaming in his eyes. He must introduce her to the others. But when Amber stands to leave, Vincent's carefully constructed world begins to unravel. In a desperate, impulsive move, Vincent plucks a hair from Amber's head, pretending to flick something off. Amber steps off the bus, giving him a weird look as he drives away, her hair clutched tightly in his fist. The students in the back pay no attention, oblivious to the dark drama unfolding before their eyes. Cut to Vincent's apartment, where he sits at his desk, staring at Amber's photo and information on his computer. As he absent-mindedly clicks 'enter' to complete the setup, his smart assistant chimes in with a call from his mother. Begrudgingly, Vincent accepts the call, his mind a whirlwind of dark fantasies and carefully laid plans. Cut to the white room, where Amber slowly gets up, disbelief etched on her face as she finds herself back in her school uniform. The other girls, now a cluster of four, huddle in the corner, eagerly awaiting the General's return. Amber rushes over to them, her panic growing as she realizes something is terribly amiss. The girls, however, are programmed to be happy, their blank stares and beaming smiles a chilling contrast to Amber's growing horror. As Amber's desperate questions fill the air, the room goes bright, and the General appears. But this time, something is different. Amber recognizes the man in the uniform, her eyes widening in shock as she realizes who he is. The General, sensing something is amiss, whips his head up as a loud beep fills the room. "God dammit," he curses, and the stage goes dark once more. Cut to Vincent's apartment, where he frantically reboots his computer, the internal error a harsh interruption to his carefully constructed fantasy. As the computer hums back to life, the stage is set for a gripping, suspenseful performance that will leave you on the edge of your seat. Back in the white room, the girls remain frozen in line, waiting for the General to return. Amber, her chest heaving, realizes the truth about the man in the uniform. "I know him," she exclaims, her voice filled with a mix of horror and disbelief. "That's the creep who drives us to school every day. I recognize his face!" The other girls turn to look at Amber, their blank stares a chilling reminder of their programmed reality. Amber paces around the room, her mind racing as she pieces together the clues. "This is a blank space," she whispers to herself. "When you create a room in Virtually Real, you always need to skin it. Otherwise, you just get a white room. This motherfucker has put us inside a game!" As the truth sinks in, the girls take in the news with varying degrees of understanding. Ashley, the girl who had spoken up to Aidra earlier, approaches Amber, finding comfort in the new girl's determination. "Is that what this is?" she asks quietly, her voice filled with a mix of hope and despair. Amber quickly mobilizes the girls, her plan to break the game a beacon of hope in their programmed reality. But the General is not so easily defeated. As the room goes bright once more, he finds the girls lined up in the exact same row he had left them. Sternly marching back to Amber, he asks her to repeat her name, age, homeroom, and reason for her presence. In perfect fake obedience, she tells him. The General orders her to get on her knees and service him, one girl only, that is an order. The other girls pout and beg to be included, as they always do, but the General silences them. Amber gets down and unzips his cock from his military pants, her eyes filled with a mix of determination and disgust. But just as the General begins to face fuck her, Amber's plan comes into play. In a sudden, unexpected move, she orders the girls to join in. They swarm the General, their sexual frenzy a stark contrast to their programmed obedience. The General, overwhelmed by the girls, is unable to order them to stand down. Amber eagerly tells them all to try and get the General to make them cum, their orgasms a key to their escape. One by one, the girls stagger back behind the action, disappearing from the game in bright flashes. Finally, the only two people left in the white room are Amber and the General. In a standoff, Amber gets the General to cum all over her face, his jizz a symbol of his defeat. As he collapses to the floor, banging his head, the room goes bright once more. Cut to Vincent, banging his head against his desk, his VR headset discarded in a panic. The tabletop screen is fuzzy, his carefully constructed fantasy shattered. As he storms away from the desk, the stage is set for a chilling, suspenseful performance that will leave you breathless. Cut to Vincent driving the bus, his eyes on the road as the schoolgirls chatter excitedly in the back. Even though his virtual game has been broken, there is nothing stopping him from starting again. The bus drives off into the distance, a haunting reminder of the dark secrets that lie beneath the surface of our seemingly ordinary world. In this gripping, suspenseful tale of power, control, and the blurred lines between reality and fantasy, "Future Darkly: The White Room" will leave you on the edge of your seat, your heart racing as you wonder what dark secrets lie hidden beneath the surface of our seemingly ordinary world. With its stunning performances, chilling suspense, and thought-provoking themes, this is a story that will stay with you long after the credits roll. So buckle up and get ready for a wild, twisted ride that will leave you breathless and begging for more. The stage is set, the performance is about to begin. Are you ready to step into the white room?